VR Market Studies
An ongoing study of this dynamic industry.
For six years, CyberEdge has conducted the VizSim/VR industrys largest and most comprehensive market study. As the only ongoing annual international look at this dynamic business, it enables us to provide trend data, projections, and recommendations that no one else can.
Based on a survey of VizSim/VR vendors, users, and researchers form around the world, this study encompasses every continent and every major company and lab involved in the field. Data comes from commercial companies, universities, military agencies, and other areas where VizSim/VR technology is being bought, used, and studied.
The study asks questions in three interest areas: Finance, Technology, and Demographics. Statistical interpretation of the data allows us to determine overall market size, vendor market share, spending on various components, satisfaction with products and vendors, and much more.
Each report is rich in information, with analysis by Ben Delaney. This information is illustrated with tables and full-color charts. In addition to sections detailing Finance, Technology, and Demographics, each report includes the Opportunity Index and where the data is distilled to a series of actionable items. Each report also includes a concise Executive Summary.
The reports of this study include:
The Market for Visual Simulation/Virtual Reality Systems, Sixth Edition (ISBN: 1-929696-07-8, published June 2004) is larger, more in-depth, and with finer granularity than ever before. Many new cross-tabs provide more detailed understanding. Increased detail on countries and applications, as well as new segments: Counter-Terrorism, and Medical and Biotechnology give better insight into industry revenues, applications, and user satisfaction., Improved analyses provide more actionable insights. 271 pages, including more than 164 tables and 105 charts.
The Market for Visual Simulation/Virtual Reality Systems, Fifth Edition (ISBN: 1-929696-06-X, published October 2002) is bigger, more inclusive, and based on more data than any previous report. Nearly 400 respondents from six continents provided over 167,500 data points, making this the largest data set ever collected on the VizSim/VR industry. In addition, several new questions allow more detailed segmentation of industry revenues, and new analyses provide new and unique insights. This year, 109 companies are rated for Hardware, Software and Service Satisfaction. 213 pages, 142 tables, 83 charts.
The Market for Visual Simulation/Virtual Reality Systems, Fourth Edition (ISBN: 1-929696-05-1, published September 2001) is the most in-depth report on the VizSim/VR marketplace ever compiled to date. Over 116,000 data points from more than 250 international respondents provide a clear and revealing picture of the industry. New this year is the Overall Satisfaction Index, rating 99 companies on Hardware, Software, and Service Satisfaction. 190 pages, 85 tables, 93 charts.
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