CyberEdge  
Bibliography & Book Reviews

 

Marketing & ConsultingMarket ResearchInfo ResearchArticles, PapersBibliography, Book reviewsBook ReviewsHIT LabVR in educationLexicon and DOAlinksCase Studies & ClientsAbout CEISContact Us

 

The Best Books on VR

The following selections are the best VR books available, and will make a valuable contribution to your knowledge of virtual reality. Following each book is the date of review in CyberEdge Journal or Real Time Graphics.

Of course, we hope you will include Sex Drugs and Tessellation, the Truth about Virtual Reality as revealed in the pages of CyberEdge Journal, on your reading list. Click here for more infomration on this book.

When you find a book you want, you can have it in a few days from amazon.com. Any books reviewed here can be ordered directly, at great prices. Simply click on the title and you will be linked to amazon.com.

Search Amazon for VR Books:
In Association with Amazon.com

Unless indicated, reviews appeared in CyberEdge Journal.

5 Stars: required reading
4 Stars: worth having
3 Stars: above average

Force and Touch Feedback for Virtual Reality, by Grigore Burdea, published by John Wiley & Sons, New York, NY, USA, ISBN 0-471-02141-5, hard cover, illustrated, indexed, US$54.95 (Reviewed September/October 1996)

Designing 3D Graphics, by Josh White, published by John Wiley & Sons, New York, NY, USA, ISBN 0-471-14926-8, 384 pages, soft cover, illustrated, indexed, includes CD-ROM, US$39.95 (Reviewed September/October 1996)

The Design of Virtual Environments, by Rory Stuart, published by McGraw-Hill, New York, USA, ISBN 0-07-063299-5, 274 pages, hard cover, illustrated, indexed, US$55.00 (Reviewed May/June 1996)

Visualization, by Judith R. Brown, Rae Earnshaw, Mikael Jern, and John Vance, published by John Wiley & Sons, New York, NY, USA, ISBN 0-471-12991-7, 287 pages plus CD-ROM (cross-platform), soft cover, illustrated, indexed, US$49.95 (Reviewed March/April 96)

Virtual Reality for Industrial Applications,by John R. Wilson, Susan Cobb, Mirabelle D'Cruz, and Richard Eastgate, published by Nottingham University Press, Nottingham, UK, ISBN: 1-897676-573, 166 pages, hard cover, illustrated, indexed, US$27.50 (Reviewed March/April 96)

The VRML Sourcebook, by Andrea L. Ames, David R. Landeau, and John L. Moreland, published by John Wiley & Sons, New York, NY, USA, ISBN 0-471-14159-3, 650 pages, soft cover, illustrated, indexed, US$29.95 (Reviewed March/April 96)

VRML - Browsing and BuildingCyberspace, by Mark Pesce, published by New Riders Publishing, Indianapolis, IN, USA. ISBN: 1-56205-498-8, 424 pages, soft cover, illustrated, indexed, includes CD-ROM, US$40.00. (Reviewed Nov/Dec 1995)

Simulated and Virtual Realities, edited by Karen Carr and Rupert England, published by Taylor and Francis, London, England. ISBN: 0-85066-803-4, soft cover, 238 pages, illustrated, indexed, US$34.95. (Reviewed Nov/Dec 1995)

Virtual Reality, through the new looking glass (2nd Edition), by Ken Pimentel and Kevin Teixeira. Published by Windcrest/McGraw Hill, Blue Ridge Summit, PA, USA. ISBN: 0-07-050168-8, 438 pages, soft cover, illustrated, indexed, US$24.95 (Reviewed Nov/Dec 1994)

The Virtual Reality Programmers Kit, by Joe Gradecki. Published by John Wiley and Sons, New York, NY, USA. ISBN: 0-471-05253-1, 383 pages plus software, soft cover, illustrated, indexed, US$29.95. (Reviewed Nov/Dec 1994)

The Idiots' Guide to Virtual World Design, by Kathryn Best, published by Little Star Press, Seattle, WA, USA. ISBN: 0-964-15040-9, 44 pages, soft bound, illustrated, US$10.95. (Reviewed Sept/Oct 1994)

La Realite Virtuelle, by Grigore Burdea and Philippe Cioffet, published by Editions HERMES, Paris, France, ISBN: 2-86601-386-7, 402 pages, soft cover, illustrated, indexed. Published in the USA as Virtual Reality Technology by John Wiley & Sons, New York, NY, ISBN: 0-471-08632-0, hard cover, 400 pages, illustrated, indexed, US$54.95. (English edition reviewed May/June 1994)

Pictorial Communication in Virtual and Real Environments, second edition, Edited by Stephen R. Ellis with Mary Kaiser & Arthur J. Grunwald. Published by Taylor and Francis, London, UK, ISBN: 0-74840-0082-6, 615 pages, soft cover, illustrated, indexed, US$39.50. (Reviewed Jan/Feb 1994) (Special Order)

Garage Virtual Reality, Linda Jacobson. Published by Sams Publishing, Indianapolis, IN, USA, ISBN: 0 672 30270 5, 439 pages plus MS-DOS disk, soft cover, illustrated, indexed, US$24.95. (Reviewed Jan/Feb 1994)

The Virtual Community, Howard Rheingold. Published by Addison Wesley, Reading, MA, USA, ISBN: 0-201-60870-7, 325 pages, hard cover, indexed, US$22.95. (Reviewed Jan/Feb 1994)

Virtual Reality, Applications and Explorations, edited by Alan Wexelblat, published by Academic Press Professional, Boston, MA, ISBN: 0-12-745045-9, 245 pages, hard cover, illustrated, indexed, US$29.95 (Reviewed Sept/Oct 1993)

Cyberspace: First Steps, edited by Michael Benedikt, published by MIT Press, illustrated, soft cover, 436 pages, US$24.95. ISBN: 0262521776 (Reviewed March/April 1992)

Virtual Reality, by Howard Rheingold. Published by Summit Books, 416 pages, indexed, soft cover, US$22.95. ISBN: 0671778978 (Reviewed Sept/Oct 1991)


Digital Illusion, by Clark Dodsworth. Published by Addison-Wesley, Reading, MA, USA. ISBN: 0-201-84780-9, soft cover, 545 pages, illustrated, indexed, US$36.50. (Reviewed Oct/Nov 1997, Real Time Graphics)

Virtual Therapy, by Ralph J. Lamson. Published by Polytechnic International Press, Montreal, Canada. ISBN: 2-553-00631-4, soft cover, 172 pages, illustrated, indexed, US$34.(Reviewed Oct/Nov 1997, Real Time Graphics)

Designing Digital Space, by Daniela Bertol, published by John Wiley & Sons, New York, NY, USA, ISBN: 0-471-14662-5, 327 pages, soft cover, illustrated, indexed, US$39.95. (Reviewed January/February 1997)

VRML 2 Sourcebook, by Andrea L. Ames, David R. Nadeau, and John L. Moreland. Published by John Wiley and Sons, New York, NY, USA, ISBN: 0-471-16507-7, 654 pages, soft cover, illustrated, indexed, includes CD-ROM, US$49.95.(Reviewed January/February 1997

Immersed in Technology, edited by Mary Anne Moser with Douglas MacLeod. Published by MIT Press, Cambridge, MA, USA, ISBN: 0-262-13314-8, hard cover, 339 pages, indexed, illustrated, US$40.00 (Reviewed March/April 96)

AI Agents in Virtual Reality Worlds, by Mark Watson. Published by John Wiley & Sons, New York, NY, USA, ISBN 0-471-2708-6, 309 pages + CD-ROM, soft cover, illustrated, indexed, US$39.95 (Reviewed March/April 96)

Engines of Creation, by Jonathan Blossom, published by the Waite Group Press, Corte Madera, CA, USA. ISBN: 1-878739-90-5, soft cover, indexed, illustrated, includes Macintosh disk, US$29.95. (Reviewed Nov/Dec 1995)

Virtual Reality Systems, by John Vince, published by ACM Press, Redding, MA, USA. ISBN: 0-201-87687-6, 384 pages, hard cover, illustrated, indexed, US$48.37. (Reviewed Nov/Dec 1995)

Stepping Into Virtual Reality, by John Iovine, published by Windcrest McGraw-Hill, Blue Ridge Summit, PA, USA. ISBN: 0-07-911906-9, soft cover, 310 pages, illustrated, indexed, US$32.95. (Reviewed Nov/Dec 1995)

Communication In the Age of Virtual Reality, Edited by Frank Biocca & Mark R. Levy, published by Lawrence Erlbaum Associates, ISBN: 0-8058-1550-3, hard/soft cover, Illustrated, indexed, US$79.95/29.95. (Reviewed March/April 1995)

Cyberspace and the Law: Your Rights and Duties in the On-Line World, by Edward A. Cavazos and Gavino Morin. Published by MIT Press, Cambridge, MA, USA. ISBN: 0-262-53123-2, 220 pages, soft cover, indexed, US$19.95. (Reviewed Nov/Dec 1994)

Playing God: Creating Virtual Worlds with REND386, by Bernie Roehl, published by Waite Group Press, Corte Madera, CA, USA. ISBN: 1-878739-62-X, 378 pages, softbound, illustrated, indexed, includes MS-DOS disk, US$26.95. (Reviewed Sept/Oct 1994)

The Virtual Reality Casebook, edited by Carl Eugene Loeffler and Tim Anderson, published by Van Nostrand Reinhold, New York, NY, USA. ISBN: 0-442-01776-6, 357 pages, softbound, illustrated, indexed, US$29.95. (Reviewed Sept/Oct 1994)

The Virtual Reality Construction Kit, by Joe Gradecki, published by John Wiley & Sons, New York, NY, USA, ISBN: 0-471-00953-9, soft cover with disk, illustrated, indexed, US$27.95. (reviewed May/June 1994)

VR BASIC, manual by Paul and Mary Summitt, published by The Waite Group Press, Corte Madera, CA USA, ISBN: 1-878739-45-X, 233 pages plus disk (MS-DOS), 3D glasses, soft cover, illustrated, indexed, US$69.95. (Reviewed March/April 1994) (Special Order)

Virtual Worlds and Multimedia, edited by Nadia Magnenat Thalmann and Daniel Thalmann, published by John Wiley & Sons, West Sussex, England, ISBN: 0-471-93972-2, 216 pages, hard cover, iluustrated, indexed, US$59.95. (Reviewed March/April 1994)

The Science of Virtual Reality and Virtual Environments, Roy S. Kalawsky. Published by Addison Wesley, Reading, MA, USA, ISBN: 0-201-63147-7, 405 pages, hard cover, illustrated, indexed, US$45.25. (Reviewed Jan/Feb 1994)

Virtual Reality Creations, by Dave Stampe, Bernie Roehl, and John Egan, published by The Waite Group Press, Corte Madera, CA, USA, ISBN: 1 878739 39 5, 597 pages, soft cover, illustrated, indexed, US$34.95. (Reviewed Jan/Feb 1994)

Virtual Reality and the Exploration of Cyberspace, by Francis Hamit, published by Sams Publishing, Carmel, IN, USA, ISBN: 0-672-30361-1, 449 pages, soft cover, illustrated, indexed, US$26.95. Forward by Jerry Pournelle. (Reviewed Sept/Oct 1993)

Mirror Worlds, by David Gelernter, published by Oxford University Press, New York City, ISBN: 0-19-507906-X, 237 pages, illustrated, indexed, paperback: US$12.95. (Reviewed Sept/Oct 1993)

The Metaphysics of Virtual Reality, by Michael Heim, published by Oxford University Press, New York City, ISBN: 0-19-508178-1, hard cover, 175 pages, indexed, US$21.00. (Reviewed Sept/Oct 1993)

CYBERARTS: Exploring Art & Technology, Edited by Linda Jacobson, published by Miller Freeman, Inc., San Francisco, CA, ISBN 0-87930-253-4, 312 pages, soft cover, indexed, illustrated, US$22.95. (Reviewed Sept/Oct 1992)


Creating Cool 3D Web Worlds with VRML, by Paul M. and Mary J. Summit, published by IDG Books Worldwide, Foster City, CA, USA, ISBN: 1-56884-796-3, 520 pages plus CD-ROM, soft cover, illustrated, indexed, US$34.99. (Reviewed March/April 96)

Virtual Reality Systems for Business, by Robert J. Thierauf, published by Quorum Books, Westport, CT, USA, ISBN: 0-89930-946-1, 304 pages, hard cover, illustrated, indexed, US$59.95. (Reviewed Nov/Dec 1995)

How Virtual Reality Works, by Joshua Eddings, published by Ziff Davis Press, Emeryville, CA, USA, ISBN: 1-56276-230-3, soft cover, 155 pages, illustrated, indexed, US$24.95. (Reviewed Nov/Dec 1995)

Virtual Reality Excursions, by Christopher Watkins and Stephen R. Marenka, published by Academic Press Professional, Cambridge, MA, USA, ISBN: 0-12-737865-0, soft cover with disk and 3-D glasses, illustrated, indexed, US$39.95. (Reviewed May/June 1994)

 

Questions? More Info? Email the Webmaster

407 M. L. King Jr. Way, Oakland, CA 94607 USA
+1 510 419-0800

Our privacy policy may be read here.